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Necessary cookies are absolutely essential for the website to function properly. What are your thoughts on this subject? Are there any Fantasy AGE supplements I missed? Should I check out Blue Rose? Please share your comments below! Let’s hope we’ll see more exciting AGE releases in the future. But I would love to see more support for this systems: more settings, more magic schools, more options, etc. Rules-wise there’s nothing wrong with Fantasy AGE: it shares some aspects with D&D in its various incarnations, but it’s also lighter than a lot of D&D editions and also different enough to be its own thing. I am still waiting for the Titansgrave setting book which has been hinted at, and I hoped there would be at least a couple setting for it by now. This is another sign that the AGE System isn’t dead yet, but it’s definitely not getting as much support as I hoped it would get. Green Ronin is also working on a Modern AGE RPG which bring the rules to the … eh … modern age. Fantasy AGE, as a setting-agnostic ruleset, always felt a tad barebones.
MAGIC IN FANTASY AGE RPG FULL
From what I’ve read so far it’s praised by fans and critics alike and another full implementation of the AGE rules. I don’t know much about the setting, aside from its inclusive nature (it’s supposedly very female and LGBT-friendly). I’ve heard that Green Ronin recently released a new edition of their Blue Rose roleplaying game powered by Fantasy AGE, which might be worth a look. I could go back to Dragon Age, but it’s too grimdark for my current tastes, and the latest Dragon Age computer game still left a bad taste in my mouth, so that’s not really an option right now.
MAGIC IN FANTASY AGE RPG PLUS
Titansgrave plus Fantasy AGE sounded like a great combination, but without a proper setting book it’s actually not that great. I could have set down, fleshed out the setting myself, but instead I lost interest in running it. When I picked up Titansgrave I was hoping more for a proper setting book and not just the adventure Wil already ran for his YouTube show. It felt linear, very constraining, and there was just not enough material to easily flesh out the world. But it quickly turned out that while the rules itself were solid, easy to learn, and fun to play, the adventure was not so great. Later, when Wil Wheaton created Titangsgrave for Fantasy AGE, I finally was able to run an AGE-powered game. Unfortunately I didn’t get to play it as often as I hoped. It even was one of the inspirations for my own fantasy RPG Warrior, Rogue & Mage. I tremendously enjoyed the original game using the AGE system, the Dragon Age Roleplaying Game.